soojin.design

S
JIN

BOOKEEP

PROJECT OVERVIEW

Bookeep is a platform that helps users have an interest in books and a habit of reading books steadily. Users can develop habits through challenges and read books with others through book clubs.

OBJECTIVE

Since reading has many advantages, I wanted to make it easy for people to access books anytime, anywhere. I thought that if the resistance to books disappeared, the amount of reading would increase, and further, reading habits would arise.

ABOUT

UX/UI design, Service app design 

DURATION

4 weeks

ROLE

Individual project

TOOLS

Figma, After Effect, Photoshop

PROBLEMS & SOLUTIONS

THE WEAKNESSES OF OTHER APPS

Applications that do not provide books in various fields are difficult to analyze users’ reading tastes. Also, most of them read or listen to books alone, so there is a possibility that they will get tired of it easily.

BOOKEEP’S SOLUTION

Users can set up challenges within the time that the user wants, during the time that the user wants. Users can read books alone or with other people. This app also organizes books read by users and analyzes users’ reading tastes.

book arrow

HOW MIGHT I MAKE USERS INTERESTED IN BOOKS AND HAVE READING HABITS?

MAIN FEATURES

01

ONBOARDING

To provide more accurate recommendation services, this app ask users when, where, and how much they can read, and their preferred reading genre. When they answer, the application informs them of recommended books with challenges that suit them.

02

HOMEPAGE (DISCOVER)

On the main page, users can find a variety of books. They can continue to read the books they read most recently, know new books or bestsellers, and get recommendations for books that are close to their taste. Users can also discover new books through the blind book event called “Guess this book!”.

03

BOOK DETAILS & READ AND LISTEN

Users can see short synopsis, details, and other users’ reviews before reading a book. Summary books are provided for busy users who don’t have much time, and links are also provided to purchase original books or audiobooks if they want. Users can listen to or read books according to the situation.

04

CHALLENGE & BOOK CLUB & RANKING

Users can set up challenges according to their schedules. Users who achieve their goals can receive rewards and read more books as rewards. Users can also read books with other people through the book club. They can select and read books together and discuss the contents. In the ranking section, users can check who read the most and who read the longest.

05

MY BOOK SHELF & ANALYSIS

In the Book shelf, users can check their own profile and details. Users can easily check the books they are currently reading or the book club they are participating in, and can check the results analyzed through the books they have read so far.

DESIGN PROCESS

Through the following processes, I designed an application that users can have reading habits. I designed it referring to the double diamond process.

DISCOVER

COMPETITIVE ANALYSIS, PROS & CONS

I compared four other similar apps to understand more reading apps and get new ideas. And we analyzed the pros and cons through reviews from existing users.

USER INTERVIEW

I interviewed users who have used e-books or audio book applications. Prior to the interview, I briefly informed the advantages of reading and then conducted a face-to-face interview. When asking questions, I provided examples of answers for them to answer more easily and comfortably.

DEFINE

PAIN POINTS & HMW, SWOT

Through the previous data, I have selected three pain points and how we could solve those problems. Also, I analyzed the swot of the service application I wanted to create.

PERSONA & USER JOURNEY MAP

Based on the interview, I made two personas.
The main targets are busy office workers in their 20s and 30s.

CARD SORTING & 2x2 MATRIX

I created of various features and ideas through interviews and data analyzing other apps. And I organized them in the order I thought they were important.

DEVELOP

INFORMATION ARCHITECTURE & SKETCHES(CRAZY 8’S)

With the data, I constructed an information architecture. In order to make better recommendations for users, I created onboarding questions and classified the functions of the application into three categories: Discovery, Challenge, and Bookshelf. And then, I sketched to make the wireframe easier.

MID-FIDELITY WIREFRAMES & STYLE GUIDE

To make the design and prototype of the application, I created mid-fidelity wireframes based on sketches and a style guide that fit it.

USABILITY TEST

I conducted usability tests and asked participants some tasks and questions. And I’ve got some feedback from them.

DELIVER

HIGH-FIDELITY DESIGN & PROTOTYPE

I made a high-fidelity design and prototype by reflecting the feedback of the usability test as much as possible in the design.

INTERACTION DESIGN

I added some interactions so that the user would not be bored or skipped while answering onboarding questions.

IN APP DESIGN

Through user research, some users have found that they listen to audiobooks a lot in their cars. So I designed a car version of the page so that users can use the app comfortably while driving.

REFLECTION

WHAT I LEARNED

It was very interesting to organize and create designs according to the eyes of users. Among the various ideas, it was difficult but enjoyable to prioritize functions that they could use easily and comfortably.

WHAT’S NEXT?

Since I’ve made all the designs, prototypes, and interactions, I’d like to test usability once again. If there is feedback from users using other devices or that they need voice ux, I would like to reflect it and make it an improved design.

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